Tuesday, September 4, 2012

Twilight Temple

Twilight Temple (by PurpleMelon)

Location

Twilight Temple is located near Town of Arrivals in Dragon Wilderness. The approximate coordinates is 131 670. You can also warped in TT directly from Archosaur using one of the Illusion Stones (cost: 10,000 coins).

Requirements

  • Squad leader must meet certain level requirement
  • Entry to TT may also require Ultimate Substance(s)
  • Squad Setting is minimum of 4 members, all members must be present upon activating the last pillar to open the inner gate
  • Single Setting is maximum of 4 members, all members are not required to be present to open the inner gate

Ultimate Substance

Single Mode and Squad Mode/High Boss Settings require certain numbers of substance to open the gate. Squad Mode/Mid Boss Setting does not require a substance.
Ultimate Substances are also needed to manufacture any TT weapons, armors, and gears.
One (1) Ultimate Substance is obtained by crafting the following mid mats:
  • 5 Fine Lumber
  • 5 Refined Steel
  • 5 Rubstone Powder
  • 5 Anthracite
  • *or by exchanging 7 Perfect·Token of Luck to a PWI Boutique Agent 

Twilight Temple (from PWpedia)

The 3 chapters:

Act Name Level Requirement
Act I Requiem of the Wraiths 60+
Act II Symphony of the Fates 74+
Act III Aria of Dawn 88+

 

Pillar I: Mode Select

The first pillar that appears allows you to choose your adventure mode. Here you must define the number of people in your squad. The specifications of each mode are as follows:


Mode Minimum Number of Players in Squad Maximum Number of Players in Squad
Single 1 player 4 players
Squad 4 players 6 players

If you choose Single mode only one other pillar will appear (Squad Settings). If you choose Squad mode, three more pillars will appear (Squad Settings, the Amount of Bosses and the Amount of Monsters).


Pillar II: Squad Settings

The second pillar that appears will ask that you set the difficulty level of your dungeon. It’s important to note that all Acts are subdivided into three parts, each with its own level range. The level range will define the level of the monsters (excluding bosses) that you can expect to find in the dungeon. Choosing a higher level range will increase the difficulty of bosses so it’s recommended that all players be either within or above the defined range.


Act Difficulty Levels
I 1-1 Chronol (Lv. 60 – 65) 1-2 Dimensic (Lv.68 – 73) 1-3 Substancia (Lv. 76 – 81)
II 2-1 Substancia (Lv. 74 – 79) 2-2 Naught (Lv. 82 – 87) 2-3 Null (Lv. 90 – 95)
III 3-1 Null (Lv. 88 – 89) 3-2 Vacuity (Lv. 95 – 100) 3-3 Doom (Lv. 100+)

Should you be in a squad with others, all members must be present in the Act’s first room before you can make your selection at this pillar. If any squad members are not present you will receive an error message.


Pillar III: The Amount of Bosses (Squad)

If you chose Squad mode at the first pillar, a third pillar will appear asking the number of bosses that you wish to have on your dungeon run. Select “Boss Num.: Med.” if you wish to have the standard number of bosses and “Boss Num.: High” if you wish to face a greater number of bosses. Choosing a larger number of bosses will increase the variety of crafting materials that can drop on your run. Note: Your selection at this pillar will affect the choices that appear on the fourth pillar.


Pillar IV: The Amount of Monsters (Squad)

At your fourth and final pillar for Squad mode, you can set the amount of monsters. Your selection here will exclude bosses as you’ve already set this in the previous pillar. Select “Boss Amount: Mid.” for the standard number of monsters and “Boss Amount. High” for a greater amount of monsters. Note: Both of these options will not be available, the option that is available corresponds to your choice at the previous pillar.


The Amount of Bosses The Amount of Monsters
Boss Num.: Med. Boss Num.: Mid.
Boss Num.: High. Boss Num.: High.

Only when you’ve chosen all of the necessary settings will the doors to this room open allowing you to start your dungeon run.

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