Friday, August 31, 2012

Rank & Reputation

Your amount of reputation determines what Rank you can get. Rank allows you to purchase special gears, generally with very good stats, depending on your level. In general, Reputation is difficult to gain fast enough through normal questing. You can, however, buy reputation from players or boutique, or participate in events that reward with reputation.

For more info on Rank and Reputation:



Here is a table of what Reputation is required for the ranks (from PWpedia):

Rank Requisite Level Requisite Reputation Requisite Level(s) for Gear
I 30 300 30
II 40 1,000 60
III 50 2,500 60
IV 60 5,000 60 and 90
V 70 10,000 90
VI 80 35,000 90 and 99
VII 90 100,000 99
VIII 100 200,000 100
IX 101 300,000 101

Kushy's Rep Calculator

Ok I've worked super hard on this one... So I hope it can be of use to anyone trying to work for reputation. I don't think I have listed ALL ways to gain reputation, but only the ones I'm most familiar with.

Note that once saved you can change the value you need. Change the "current" amount in order to see how much you need. You should also change the "current pricing" of catshops if it goes up or down.

This link leads to a Google Doc, I believe I've made it work so that anyone can see it. 

Kushy's Reputation Calculator


Here is a screenie of what to do to save it on your computer: 

Thursday, August 30, 2012

Cost of farmed ☆☆Puzzle Cube Badge·Vain


There are 3 ways I know of to get this amazing piece of gear. 
1: Buy Cube of Fate Stamp or necklace directly from another player at current going price.





2: Pop tons of pack and hope really hard to get Cube of Fate Stamp by pure luck.



3: Farm it yourself.





Of course farming a Cube necklace is not an easy or cheap task. It will require a lot of patience, since the Cube of Fate can be frustrating at times, and money too. 











Here is a table of the materials needed and how much they are worth :




☆☆Puzzle Cube Badge·Vain
Mat.Amount/Chips               Price
Rotating Cog of Fate (30)*3060 000 000
Warsoul: Ksitigarbha (1)78816 875 000
Warsoul: Vajra (1)78816 875 000
Warsoul: Avalokites (2)3166 750 000
Warsoul: Jakari (2)94620 250 000
Total Chips:2 838120 750 000







(note that the Cog of Fates can be farmed by running a full cube run and taking the Disabled Cog of Fate to the last NPC in room 60 - the pricing done here represent how much it would cost approximately if bought from other players at 2M per) 














































Wednesday, August 29, 2012

Weapon Token


Weapon token is a quest given to Tideborn every 10 levels starting from level 20. It requires them to kill a higher level instance boss. Once turned in, the reward has a 50% chance to be a Mold (legendary) tideborn weapon or 2 Mirage Celestone.


LVL20 Weapon Token I: 
Mold: Soulreaper Blade
Mold: Lunarwave Soulsphere

LVL30 Weapon Token II:
Mold: Screamer Dual Thorns 
Mold: Snowflake Soulsphere

LVL40 Weapon Token III:
Mold: Dissector Dagger
Mold: Bluemoon Souldrill
 
LVL50 Weapon Token IV:
Mold: Cloud Thorn
Mold: Phoenix Soulsphere 
 
LVL60 Weapon Token V: 
Mold: Evilstare Dual Daggers
Mold: Radiant Souldrill 
 
LVL70 Weapon Token VI: 
Mold: Shadow Legend
Mold: Bloodpain Soulglaive
 
LVL80 Weapon Token VII:
Mold: Glowfall Wings 
Mold: Skyshaker Soulglaive

Treasure Hunting

Levels 60+ you can buy (88 888 coins) a map daily from Sharp Spear. He can be found in Archosaur (558 625; 558 684) and in City of Thousand Streams (128 861).


After finding the treasure from Map 1, the mini boss that spawns will have a chance to drop Map 2.


 The same applies for the other maps. If you are lucky, you might get to a final boss map (much harder one for which you might need a squad) and get drops that you can exchange with Sharp Spear for rewards. These treasure hunts give you EXP, Spirit and Reputation upon completion.

Wizardry ~ According to Blue


Wizardry ~ According to Blue

Good and Bad Points about Wizzies | Builds | Skills | Playing your Wizzy (Solo vs Squad) [upcoming] | A Wiz's place in a Perfect World [upcoming] | References


So you are thinking about taking up the challenge of levelling a Wizard?

Why would you want a Wizzy:


1: Very high elemental resistance and elemental damage;
2: One of PWI most effective magic damage dealer;
3: The way your character looks (they generally look ‘normal’ male/female), skills animation, colourful, attitude, etc;
4: To take up a challenging, yet fun experience;
5: Because Wizzies are awesome :O and have an important place in higher level squads!

Why wouldn’t you want a Wizzy:

1: SQUISHINESS!!! (all arcanes are -_-;)
2: Harder to deal with long ranged physical mobs;
3: Aggro management when in squad;
4: Can be difficult to level in the beginning of the game;
5: A LOT of people might think you are simply weak and useless. (meanies!)


IF you intend to choose a build that will make your physical resistance rather Low (like pure magic), you might want to take into consideration ways of playing around with the mobs, dodging and using push-back skills, or protecting yourself with better ornaments and capes. I’ll try to give an idea of what I mean a tad bit later in this guide.




Builds:

Wizard is not a very popular class (proof is, I’m almost the only one in this faction, and my old faction on main had a total of 3 wizzies for all time I’ve been there), especially with the rise of the Psychics, their place as the only pure Magic DD class of PWI has been slightly replaced. Still – the difference between a Psychic and a Wizard becomes clear in terms of skills, gameplay and resistance. Even though wizzies are kind of left behind, I think that’s an even better reason to try one and show PWI what the true power of wizards is!

NOTE: I’ll start this guide/personal experience and impression topic slowly, and post (from what I’ve seen myself) what I think works for a wizzy.

As any “Pure DD” class, your first question will be “what do I want to be able to do with this character?” If your answer is – “be hella strong and crit the hell of these meanie mobs” ... well you will be looking for a “Pure” build.

Blue is a Pure Magic Wizard. Which means that every 2 levels (10 attribute points) I put:


Pure Magic: Attack Rating -5, Defense Rating 2
9 Magic / 1 Strength

OR every even/ pair levels:
4 Magic / 1 Strength
...and on odd/ impair levels:
5 Magic

If your answer to the previous question is “yah I want damage, but I hate being a squishy,” you might be going for different types of builds such as:

Hybrid Build:Attack Rating - 4, Defense Rating - 3
Every Two Levels
Magic 7 Points
Vitality 2 Points
Strength 1 Point

Light Armor Attack Rating - 4, Defense Rating - 4
Every Level
Magic 3 Points
Dexterity 1 Point
Strength 1 Point

Balanced Build: Attack Rating - 2, Defense Rating - 5
Every Level
Magic 2 Points
Vitality 1 Point
Dexterity 1 Point
Strength 1 Point



Since I have not been creating wizzies all over the place to test these different builds, I cannot tell with 100% certainty that these are working. I am the “want to kill stuff fast” type, so I am happy with my Pure Magic! :) I balance my own squishiness out by usually topping my VITALITY to 40 and sharding with a lot of Garnets/Citrines.



NOTE: At level 100+ you are required to have at least 54 STR. Most high level gears are only 54 STR to wear so you could stop putting STR once that amount has been reached. Make sure, however, that you have checked what type of magic weapon you are aiming for as a few of them required more than 54 STR.

Skills:


(for a detailed description of each skill, their gain with levelling and level you can level them; use this link: ecatomb's Skill Database)

Wizards have A LOT of skills. And compared to many other classes they have a lot of USEFUL skills. What is fun with Wizard is how you can vary your attacks and get a fairly good result. In the beginning you cannot play with mobs as much, so it might be a bit hard (which makes a lot of people quit on becoming a Wizard), though once you are past that part, you’ll find yourself doing a lot of damage and enjoying it!

Colour Guide:

Max
Pace – worth levelling slowly
Pace or ignore


Low Level / 1-29 skills: (level you can get the skill in [-])

[1] Pyrogram
[3] Gush
[6] Stone Rain

[9] Pyroshell
[9] Glacial Embrace
[9] Stone Barrier


These 6 skills are worth maxing. Your first attack and defence skills, which will be useful from day 1 to day “you’ll maybe get to level 100+.” The shields are often neglected by many wizards, as defence in general is, but trust me, level 10 of any of these will come in handy when fighting, and perhaps tanking.

However, I would suggest to focus on Pyrogram and Gush BEFORE starting to max Stone Rain, since it has a kind of slow channelling and isn’t very useful when you need to cast something quickly. Though it is a great starting skill on water mobs, and compared to Pyrogram and Gush, Stone Rain has a higher % of weapon damage. You’ll need it, but not when you are starting.

Same thing applies to the shields, Stone Barrier is the one you’ll need most, since it add x % to your Physical Defense, and as a squishy wizzy, you’ll want to have that bonus to fight physical mobs. NOTE that it is one of the most efficient P.Def buff for arcanes, so be proud and wear it! Then, Glacial Embrace will help you recover your MP faster, and finally Pyroshell for the same bonus, but in HP. Arcane gear (if it is the one you are using) should cover you well enough to face magical mobs, so it is not necessary to use the fire/water/earth shield with them, but it’s always a bonus. A Wizard’s strength is his/her ability to survive.

Since your skills are limited to these 3 attacks until you level out of 10, you don’t really have to worry about the elements of the mobs you are fighting, but, if you had to chose which skill to use to finish a mob, take the strongest element against that mob, logically speaking! :)


[13] Crown of Flames
[16] Hailstorm


These 2 skills aren’t that important. You can use them at lower levels if you wish, but I wouldn’t suggest to level them so soon. People debate whether they are strong or not, but as long as your starting, the skills before that are more important. I would suggest to level Hailstorm when you have spare Spirit and coins, since it’s one of your only AoE that won’t cost you Chi. Hailstorm can be both very useful and tricky to use because it is an AoE. However, when going Sage or Demon, it can become one of your best friends.


[19] Divine Pyrogram
[19] Pitfall
 



Yei! 19 skills! Divine Pyrogram is very slow to channel, but has a very good weapon damage percentage, so – worth levelling, but pace. You can keep it level 1 for a little while and use it as a starting skills on most mobs. Pitfall isn’t that useful, except for that Slow effect (which Gush can do much better if you levelled it already) but alike Crown of Flames, it is up to you. I’d still suggest to keep it level 1 until you get higher, and use it to finish Water mobs when you don’t feel like spending too much mana and the mob is left with very little HP.

As a side note, Pitfall and Crown of Flames are you 2 DoT skills, meaning they are not strong when you cast them but deal a certain amount over time. It can come in handy, as I mentioned, when finishing mobs with little HP.


[24] Morning Dew  

Your first (and only!) heal!!! Very slow channelling, a lot of Wizard don’t see a point to it and don’t level it. I levelled it – because it saves you money on HP pots. I would say you can level that one, but don’t level it too fast, follow your HP’s worth. So let’s say you have 1000 HP and the heal heals for about 440 + 11% of your base magic attack; you might want to go to the next level, but if you use it 2 times – your HP should be almost full. Worth levelling, but pace. (You can also heal others with it, and something saves someone’s life, they appreciate it :P)

[29] The Dragon’s Breath
[29] Wellspring Quaft
[29] Distance Shrink 

[29] Fire, Water,  & Earth Mastery

DB (Dragon’s Breath) is your second AoE spell, and one of the only Continuous AoE spell of the game (apart from Seeker's Vortex). It is a good spell for AoE grinding, but there is no urgent need to level it too soon. You will need it if you’re thinking about doing Zhen (AoE grinding, can be done in instances). I wouldn’t recommend that you use that by yourself, unless you have very good defence and are at ease with healing a lot (pots, food, apothecary items). It might give you too much aggro, and will result in your death. So another skill to pace.

Wellspring Quaft is your MP buff. Up to you to level it or not, but it’s not a necessary skill. I use it and like it, but didn’t rush to max it. There is a rather good bonus each level, and it’s nice to have in order to save on MP pots.

Distance Shrink is THE skill that will allow you to run around with mobs. Physical mobs, as soon as they come after you (before or after they got one hit on you – depends on your reflexes), you can use it and get teleported far from the mob again. As long as you don’t have any pushback skills, this skill will come in handy. It’s a bit of getting used to, but once you found the way to work with this skill, it makes things a lot easier. You can also use it to “run” faster. You can pace that skill too. Even though it’ll save you a few times, your attack / defense skills require more attention for now.


LEARN YOUR MASTERIES!!! ;p All I have to say about those.

[39] Will of the Phoenix
[39] Frostblade
[39] Sandstorm

Level 39 brings Wizzies another great damage skill, an AoE pushback and their only share-able buff. Also, it is where I usually starts creating skill macros according to my elements because I have enough skills to chain more than 2-3. Sandstorm has very nice weapon damage even at level 1 (165%) and reduces accuracy - to use on melee and archer mobs. 

Then, you will have Will of Phoenix which will come in handy against melee mobs because it will push them back. CAREFUL though, this skill is a FRONTAL AoE, meaning you might aggro more mobs if the one you pushed back was surrounded. I say pace this skill because the knockback effect isn't affected much by levelling, and the damage it does is really low. Use for knockback mostly.

Frostblade is.... completely useless to casters. It is a buff that grants the target more Water damage on NORMAL attacks (thus, useful for meleers and archers, but not for us sadly). However, levelling it may be useful for squad members, so it is up to you if you want to level it.

[49] Emberstorm
[49] Glacial Snare
[49] Force of Will

Level 49 woo! Sadly, the skills at level 49 are getting quite expensive, so most of them should be paced.

Emberstorm is .... just useless in most people's opinion. It is more a danger to a wizzy than a great skill. Learn level 1 to access your 59 skill (Blade Tempest), but even at 100 I have the Sage book for it and I'm not even tempted to learn it; it is still level 1. Try it and you'll see what I mean.

Glacial Snare is a very nice Water skill, however expensive to level, so pace it and keep using Gush to slow down enemies for now. If you have time casting Glacial (I use it as a starter because it has very high weapon damage and slows down considerably). Very good skill, but you can wait.

Force of Will should be your best friend. This skill allows you to interrupt and seal an enemy for a certain amount of time. Levelling it will increase that time. The effect it has on mobs is that they will try to run back while sealed, which allows you to buy some time, heal, receive less damage, or keep a mob busy while attacking another. Very nice skill in duelling as well since it isn't considered as a movement debuff and most classes do not have "anti-seal" skills.

[59] Blade Tempest
[59] Black Ice Dragon Strike

[59] Mountain's Seize
[59] Essential Sutra

FINALLY! Level 59! Feeling like a real mage now eh! This is when you will get your awesome looking AoEs, the nicest AoEs too look at in this game in my opinion. All of them are great, but definitely NOT cheap! D: So all should be paced since you probably won't have the money or the spirit to level them that quickly. I suggest to focus on Blade Tempest before the 2 other since it is your ONLY skill that deals physical damage. Very very very very useful on Inc. Magic Resistance mobs.

Essential Sutra is a little wonder that only has 1 level. It cost 2 sparks for you to have no channelling at all for 6 seconds, meaning you will cast 1 skill after another during that time. I use it to kill faster, of course, but also in combo with Morning Dew when I need extra fast healing for myself or someone about to die.

Special & Additional Skills:

[79] Elemental Shell
[79] Soporific Whisper
[79] Undine Strike

These skills are learned by using a book made from Apocalypse Pages (20) and Medium Ink (10). The ink itself is worth about 100K each, so about 1M for 1 book. They also cost about 1M spirit. 

In my opinion the first one you should get is Undine Strike because it decreases any mob (apart from Earth Immuned mob/boss since the skill is Earth damage based) resistance to Fire, Water and Earth. It makes you hit HARDER so get this book!

Elemental Shell is also a very practical little thing that you can cast on others too. Ups your magic resistances (except from Wood) considerably for a few seconds.

Soporific Whisper will put your enemy to sleep for a few seconds. Always good to buy time. 

[80] Life Reversion
[80] Spatial Reversion

Books acquired in Morai (new map for 95+). Quite useless unless you PK.

[100] Arcane Defense (Order of Shroud)
[100] Ice Prison (Order of Luminance)
[100] Sand Miasma (Order of Corona)

Books acquired in Morai as well, from running dailies in the different orders. I would say start by either getting Arcane Defense or Ice Prison, then Sand Miasma. All useful, just long to get. (I'm still working on Arcance Def. and Sand M. myself) See Morai guide here.

[100] Blinding Blaze
[100] Mortal Reversion
[100] Tactical Reversion

Books acquired from Endless Dragon-Emperor Chest in Advance Endless Universe in Morai. I do not know much about them yet, apart from their requirements. Mortal/Tactical require Life/Spatial Reversion to be learned. More info later...
 
[100] Elemental Invocation
[100] Manifest Virtue

Celestial Sage/Demon skills made from Chrono Page (20) and Medium Ink (10) which can only be learned once one has reached the cultivation "Celestial". More info later...

References:

Teacher Quest (Roll Call)

At level 40+ you will be able to take a new daily quest called "Wait to Check Out" from PW School Teacher (553 652(28)). All it requires you to do is to wait for 60 minutes online in PWI. You can do whatever you'd like ingame, as long as you are online. The quest will pause if you log off and start again when you come back.

The rewards are always 1 Attendance sheet + 1 Bless box of Attack, Defence or Both.


Attendance Sheet

Attendance Sheets can be saved up to craft better rewards.

Used in craft for following items

Chrono Key
Amount needed: 1
☆☆Attendance Ring·Good (50)
Amount needed: 30
☆☆☆Attendance Ring·Exemplary (70)
Amount needed: 30
☆Attendance Ring·Perfect (90)
Amount needed: 30
☆☆Attendance Signet·Good (50)
Amount needed: 30
☆☆☆Attendance Signet·Exemplary (70)
Amount needed: 30
☆Attendance Signet·Perfect (90)
Amount needed: 30
Perfect Stone
Amount needed: 1
Dark Abyss Mount Pet
Amount needed: 400

Tuesday, August 28, 2012

Apothecary

by PurpleMelon [Link]

Apothecary skill is required to manufacture remedy powders.

Level 1

Can be learned at player level 5 after completing the "Path to Apothecary" quest:
  1. System message appears upon reaching player level 5 to talk to the Elder (depends on the race)
  2. Talk to the Elder of your race
  3. Talk to the Apothecary (depends on the race)
  4. Collect 5 Salvia Roots
  5. Return to the Apothecary with 5 Salvia Roots to get the "Basic Apothecary" skill
  6. Talk to the Elder to "Learn Manufacturking Skill" for free (no coin required)

Level 2

  1. Manufacture level 1 powders until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 2 Apothecary

Level 3

  1. Manufacture level 2 powders until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 3 Apothecary

Level 4

Can be learned at player level 50
  1. Upon reaching player level 50 with level 3 Apothecary skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to Herb Gardener aka Huajen (618 389) @ Dreamweaver Outskirts (watchout for high level mobs near him)
  4. Buy the Level 4 Apothecary Mastery book from him for 52,500 coins
  5. If necessary, manufacture level 3 powders until the manufacturing skill bar reaches 100%
  6. Talk to any Elder to "Learn Manufacturing Skill"
  7. Pay the required coins and spirit to learn level 4 Apothecary

Level 5

  1. Manufacture level 4 powders until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 5 Apothecary

Level 6

Can be learned at player level 80
  1. Upon reaching player level 80 with level 5 Craftsman skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to Herb Gardener aka Huajen (618 389) @ Dreamweaver Outskirts (watchout for high level mobs near him)
  4. Buy the Advanced Apothecary skill book from him for 157,500 coins
  5. If necessary, manufacture level 5 powders until the manufacturing skill bar reaches 100%
  6. Talk to any Elder to "Learn Manufacturing Skill"
  7. Pay the required coins and spirit to learn level 6 Apothecary

Level 7

  1. Manufacture level 6 powders until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 7 Apothecary

Level 8

Can be learned at player level 99
  1. More info later

Craftsman

by PurpleMelon [Link]

Craftsman skill is required to manufacture and decompose ornaments.

Level 1

Can be learned at player level 5 after completing the "Path to Craftsman" quest:
  1. System message appears upon reaching player level 5 to talk to the Elder (depends on the race)
  2. Talk to the Elder of your race
  3. Talk to the Craftsman (depends on the race)
  4. Collect 2 Sandstones
  5. Return to the Craftsman with 2 Sandstones to get the "Basic Craftsman" skill
  6. Talk to the Elder to "Learn Manufacturking Skill" for free (no coin required)

Level 2

  1. Manufacture 10 level 1 ornaments until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 2 Craftsman

Level 3

  1. Manufacture 10 level 2 ornaments until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 3 Craftsman

Level 4

Can be learned at player level 50
  1. Upon reaching player level 50 with level 3 Craftsman skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to Craftsman (556 622)
  4. Manufacture the following 2 stars ornaments:
    • Dragon Scale Necklace = Gravel (2), Yellow Jade (1), Amulet Wood (2)
    • Wavewatcher Pendant = Rough Fur (6), Yellow Jade (1), Amulet Wood (2)
    • Ring of Magical Skies = Gravel (3), Yellow Jade (1), Amulet Wood (2)
  5. Return to the Craftsman (556 622) with the above ornaments and 10 rubstone powders to obtain the Apprentice Craftsman skill book
  6. If necessary, manufacture level 3 armors until the manufacturing skill bar reaches 100%
  7. Talk to any Elder to "Learn Manufacturing Skill"
  8. Pay the required coins and spirit to learn level 4 Craftsman
Amulet Wood = Rough Lumber (2), Concentrated Glue (2), Purified Oil (2)

Level 5

  1. Manufacture level 4 ornaments until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 5 Craftsman

Level 6

Can be learned at player level 80
  1. Upon reaching player level 80 with level 5 Craftsman skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to the Craftsman Chu (238 779) @ Sirry Wine Village
  4. Manufacture the following 2 stars ornaments:
    • Radiant Collar = Reinforced Leather (5), Broken Cyand Jade (1), Buddha Wood (2)
    • Dawdler's Belt = Reinforced Leather (5), Broken Cyan Jade (1), Buddha Wood (2)
    • Sinking Star Ring = Charcoal (3), Broken Cyan Jade (1), Buddha Wood (2)
  5. Return to the Craftsman Chu (238 779) @ Sirry Wine Village with the above armors to continue with the quest
  6. Manufacture the following 2 stars ornaments:
    • Ring of the Open Sky = Corundum (3), Broken Cyan Jade (1), Buddha Wood(2)
    • Artist's Pendant = Corundum (2), Broken Cyan Jade (1), Buddha Wood(2)
  7. Talk to the Good Old Chang (129 757) with the above ornaments to obtain the Intermediate Craftsman skill book
  8. If necessary, manufacture level 5 ornaments until the manufacturing skill bar reaches 100%
  9. Talk to the Elder to "Learn Manufacturing Skill"
  10. Pay the required coins and spirit to learn level 6 Craftsman
Buddha Wood = High-Grade Lumber (2), Colored Glue (2), Glaze (2)

Level 7

  1. Manufacture 20 level 6 ornaments until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 7 Craftsman

Level 8

Can be learned at player level 99
  1. More info later

Tailoring

by PurpleMelon [Link]

Tailor skill is required to manufacture and decompose armors.

Level 1

Can be learned at player level 5 after completing the "Path to Tailor" quest:
  1. System message appears upon reaching player level 5 to talk to the Elder (depends on the race)
  2. Talk to the Elder of your race
  3. Talk to the Tailor (depends on the race)
  4. Collect 2 Logs
  5. Return to the Tailor with 2 Logs to get the "Basic Tailor" skill
  6. Talk to the Elder to "Learn Manufacturking Skill" for free (no coin required)

Level 2

  1. Manufacture 10 level 1 armors until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 2 Tailor

Level 3

  1. Manufacture 10 level 2 armors until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 3 Tailor

Level 4

Can be learned at player level 50
  1. Upon reaching player level 50 with level 3 Tailor skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to Tailor (549 628)
  4. Manufacture the following 2 stars armors:
    • Stoneblood Bazubands = High-Carbon Steel (2), Yellow Jade (1), Hard Rim Muslin (2)
    • Glowing Cuisses = Rough Fur (5), Yellow Jade (1), Hard Rim Muslin (2)
    • Wraith Robe = Rough Fur (5), Yellow Jade (1), Hard Rim Muslin (2)
  5. Return to the Tailor (549 628) with the above armors and 10 fine lumbers to obtain the Apprentice Tailor skill book
  6. If necessary, manufacture level 3 armors until the manufacturing skill bar reaches 100%
  7. Talk to any Elder to "Learn Manufacturing Skill"
  8. Pay the required coins and spirit to learn level 4 Tailor
Hard Rim Muslin = Silk Thread (2), Coal (2), Purified Oil (2)

Level 5

  1. Manufacture level 4 armors until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 5 Tailor

Level 6

Can be learned at player level 80
  1. Upon reaching player level 80 with level 5 Tailor skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to the Tailor Wen (238 781) @ Sirry Wine Village
  4. Manufacture the following 2 stars armors:
    • Plate of Supreme Power (aka Mail of Antiquity) = Steel Alloy (3), Broken Cyan Jade (1), Willow Muslin (2)
    • Serendipitious Cuisses = Reinforced Leather (5), Broken Cyan Jade (1), Willow Muslin (2)
    • Genesis Boots = High-Grade Lumber (2), Broken Cyan Jade (1), Willow Muslin (2)
  5. Return to the Tailor Wen (238 781) @ Sirry Wine Village with the above armors to continue with the quest
  6. Manufacture the following 2 stars armors:
    • Cloudrash = Steel Alloy (2), Broken Cyan Jade (1), Willow Muslin (2)
    • Hermit's Cape (lvl 57)
  7. Talk to the Wife of Mutieh (132 755) with the above armors to obtain the Intermediate Tailor skill book
  8. If necessary, manufacture level 5 armors until the manufacturing skill bar reaches 100%
  9. Talk to the Elder to "Learn Manufacturing Skill"
  10. Pay the required coins and spirit to learn level 6 Tailor
Willow Muslin = Azureworm Silk (2), Charcoal (2), Glaze (2)

Level 7

  1. Manufacture 20 level 6 armors until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 7 Tailor

Level 8

Can be learned at player level 99
  1. More info later

Blacksmithing

by PurpleMelon [Link]

Blacksmith skill is required to manufacture and decompose weapons.

Level 1

Can be learned at player level 5 after completing the "Path to Blacksmith" quest:
  1. System message appears upon reaching player level 5 to talk to the Elder (depends on the race)
  2. Talk to the Elder of your race
  3. Talk to the Blacksmith (depends on the race)
  4. Collect 2 Pig Iron
  5. Return to the Blacksmith with 2 Pig Iron to get the "Basic Blacksmith" skill
  6. Talk to the Elder to "Learn Manufacturking Skill" for free (no coin required)

Level 2

  1. Manufacture 10 level 1 weapons until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 2 Blacksmith

Level 3

  1. Manufacture 10 level 2 weapons until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 3 Blacksmith

Level 4

Can be learned at player level 50
  1. Upon reaching player level 50 with level 3 blacksmith skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to Blacksmith (563 682)
  4. Manufacture the following 2 stars weapons:
    • Sawtooth Blades = Purified Oil (12), Yellow Jade (3), Copper Bar (3)
    • Ornamented Bow = Rough Fur (12), Yellow Jade (3), Copper Bar (3)
    • Heretic Banishing Pataka = Silk Threads (13), Yellow Jade (3), Copper Bar (3)
  5. Return to the Blacksmith (563 682) with the above weapons and 10 refined steels to obtain the Apprentice Blacksmith skill book
  6. If necessary, manufacture level 3 weapons until the manufacturing skill bar reaches 100%
  7. Talk to any Elder to "Learn Manufacturing Skill"
  8. Pay the required coins and spirit to learn level 4 Blacksmith
Copper Bar = High-Carbon Steel (2), Concentraded Glue (2), Rough Fur (2)

Level 5

  1. Manufacture level 4 weapons until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 5 Blacksmith

Level 6

Can be learned at player level 80
  1. Upon reaching player level 80 with level 5 blacksmith skill, a system message appears to talk to the Elder of Archosaur (571 648)
  2. Talk to the Elder of Archosaur (571 648)
  3. Talk to the Blacksmith Fei (133 750) @ Immolation Camp
  4. Manufacture the following 2 stars weapons:
    • Ear-Splitting Hammer = Corundum (6), Broken Cyan Jade (3), Mythril Bar (3)
    • Phoenix Wing Mace = Corundum (6), Broken Cyan Jade (3), Mythril Bar (3)
    • Anyang Crossbow = Reinforced Leather (10), Broken Cyan Jade (3), Mythril Bar (3)
  5. Return to the Blacksmith Fei (133 750) @ Immolation Camp with the above weapons to continue with the quest
  6. Manufacture the following 2 stars weapons:
    • Instakill Claws = Glaze (11), Broken Cyan Jade (3), Mythril Bar (3)
    • Exorsisor's Pataka = Azureworm Silk (11), Broken Cyan Jade (3), Mythril Bar (3)
  7. Talk to the Fang Fan (125 731) with the above weapons to obtain the Intermediate Blacksmith skill book
  8. If necessary, manufacture level 5 weapons until the manufacturing skill bar reaches 100%
  9. Talk to the Elder to "Learn Manufacturing Skill"
  10. Pay the required coins and spirit to learn level 6 Blacksmith
Mythril Bar = Steel Alloy (2), Colored Glue (2), Reinforced Leather (2)

Level 7

  1. Manufacture 20 level 6 weapons until the manufacturing skill bar reaches 100%
  2. Talk to any Elder to "Learn Manufacturing Skill"
  3. Pay the required coins and spirit to learn level 7 Blacksmith

Level 8

Can be learned at player level 99
  1. More info later

Bounty Hunter


Each row shows the bounty hunter chain for that day. Every day the Head Hunter will select a chain randomly.
Character Level Bosses Reward for BH I, II, & III
BH I BH II BH III
40-49 Qingzi
FB29
Qingzi
FB29
Qingzi
FB29
BH I: 66,000 Experience, 13,200 Spirit

BH II: 48,000 Experience, 9,600 Spirit

BH III: 36,000 Experience, 7,200 Spirit
50-59 Farren Sereneti
FB39
Calcid of the Flame
FB39
Hercule Trioc
FB39
BH I: 82,500 Experience, 16,500 Spirit,
and 1 Divine Order of the Shadow (used for Divine Contracts)

BH II: 60,000 Experience, 12,000 Spirit

BH III: 45,000 Experience, 9,000 Spirit
Hercule Trioc
FB39
Calcid of the Flame
FB39
Farren Sereneti
FB39
60-69 Myriadtail Wyvern
FB51
Rankar - Ferocious Ironskin
FB51
Fushma - Hexocelot Lieutenant
FB51
BH I: 110,000 Experience, 22,000 Spirit,
and 1 Divine Order of the Shadow

BH II: 80,000 Experience, 16,000 Spirit

BH III: 60,000 Experience, 12,000 Spirit
Fushma - Hexocelot Lieutenant
FB51
Rankar - Ferocious Ironskin
FB51
Myriadtail Wyvern
FB51
Zimo
FB59
Fushma - Hexocelot Lieutenant
FB51
Rankar - Ferocious Ironskin
FB51
70-79 Qianji
FB59
Zimo
FB59
Raving Drake Brute
FB59
BH I: 165,000 Experience, 33,000 Spirit,
and 1 Divine Order of the Shadow

BH II: 120,000 Experience, 24,000 Spirit

BH III: 90,000 Experience, 18,000 Spirit
Raving Drake Brute
FB59
Gluttonix
FB59
Ofotis
FB59
Resentful Pyrosteosis
FB69
Gluttonix
FB59
Raving Drake Brute
FB59
80-89 Damned Garunob
FB69
Resentful Pyrosteosis
FB69
Brigand Transient
FB79
BH I: 220,000 Experience, 44,000 Spirit,
and 1 Divine Order of the Void

BH II: 160,000 Experience, 32,000 Spirit

BH III: 120,000 Experience, 24,000 Spirit
Cenequus Polearm
FB69
Resentful Pyrosteosis
FB69
Damned Garunob
FB69
Stygean Quartermaster
FB79
Resentful Pyrosteosis
FB69
Damned Garunob
FB69
90-99 Brigand Transient
FB79
Linus, the Woeful
FB79
Stygean Quartermaster
FB79
BH I: 330,000 Experience, 66,000 Spirit,
and 1 Divine Order of the Void

BH II: 240,000 Experience, 48,000 Spirit

BH III: 180,000 Experience, 36,000 Spirit
Linus, the Woeful
FB79
Stygean Quartermaster
FB79
Brigand Transient
FB79
Phlebo
FB89 Eden
Stygean Quartermaster
FB79
Linus, the Woeful
FB79
Ethereal Abomination
FB89 Brimstone Pit
Brigand Transient
FB79
Linus, the Woeful
FB79
100-105 Hauntery Queen
Lunar Glade: Cognitum Valley
Cannonfist Orclord
Warsong City: Pavilion of Fire
N/A BH I: Randomly get one of:
55 Mysterious Chips
or 55 Mirage Celestones
or 2 Ecstasy Cards (2 million coins total)
or Excitement Card (5 million coins)
or Orb of Cultivation (400k Experience and 80k Spirit)
or 40 Socket Stones
Plus:
1 Nirvana Palace Key,
1 Nirvana Talisman (Magic Nirvana or trade for 5 Ultimate Substances, 10 Mysterious Chips, or 5 Mirage Celestones),
6 Fairy Box Keys,
and 1 Divine Order of the Void

BH II:
Choose either Brainpower Orb (awards 660k Experience)
or Ether Pill (awards 220k Spirit)
or Errantry Badge (awards 66 Reputation)

Plus:
1 Nirvana Talisman (Magic Nirvana or trade for 5 Ultimate Substances, 10 Mysterious Chips, or 5 Mirage Celestones)
Lord of Captivation
FB99 Seat of Torment
Snakefist Guardian
Warsong City: Pavilion of Metal
N/A
Snakefist Guardian
Warsong City: Pavilion of Metal
Leaf Rain Dryad
FB99 Abaddon
N/A
Skeleton Legion Marshal
Valley of Reciprocity: Wave 2
Tigera Legion Marshal
Valley of Reciprocity: Wave 3
N/A
Leaf Rain Dryad
FB99 Abaddon
Skeleton Legion Marshal
Valley of Reciprocity: Wave 2
N/A


Making & Using Shards

Why shards? Because your gear has sockets! And they are meant to be used!Shards add different attributes to your gear or weapon which can be really useful when you know you will be using a certain gear for a long time.
Example: You are the lucky person who has just gotten himself/herself a:


★Legendary
☆☆☆ 3 stars
★TT Armor or weapon
and more...

...nice piece or armor, weapon, etc. You might want to maximize these good attributes and add shards. (Shards are good with any Gear -with sockets- you want to put shards into, but usually the above mentioned are lasting a while.)

Citrines and Turquoises are useless in a weapon. You probably want to aim for a Garnet or a Sapphire shard, depending on what class you are playing.

You can buy Shabby Shards at any Merchant in the Gem section. The price for each Shabby is 530 coins.

Garnet + Physical attack/defense
Sapphire + Magical attack/defense
Amber + Accuracy
Turquoise + MP
Citrine + HP

Alabaster + Metal attack/resistance
Aquamarine + Wood attack/resistance
Ruby + Fire attack/resistance
Amethyst + Water attack/resistance
Topaz + Earth attack/resistance

The lowest grade of shard is Shabby. Then:

◦ Rough (3 shabby)
◦ Blemished (3 rough)
◦ Common (3 blemished)
◦ Average (3 common)
◦ Beautiful (4 average)
◦ Flawless (4 beautiful)
◦ Immaculate (5 flawless)
◦ Perfect (5 immaculate)
◦ Incomparable (5 perfect)
…and more! (visit a Gem Merchant for more info! You can also visit this page)

If you make your own shards from scratch you might have A LOT of combining to do. TIP: TRY HITING MAX ON THE AMOUNT BOX!!! ;) You'll like it.


Crazy Stones


At level 30 the Crazy Stone daily quest will be enabled.

Crazy Stone consist of 3 to 4 very simple stops (the Quest Giver, the Merchant, the Gem Merchant, and the Quest Rewarder) in Archosaur. From level 30 to 60 you can pick up your quest at Hou Jenhshi (530 641), and past level 70 you will receive Crazy Stone from Tu Jo (533 643), then Tu Heng (533 646).

And in Morai for level 100+ from Stone Collector (252 536) (354 580) (448 584) (467 513).


 

Level 30 to 41 - 5 Shabby Alabaster, Aquamarine, Ruby, Amethyst and Topaz shards (2, 650 coins)
Level 41 to 60 - 5 Rough Alabaster, Aquamarine, Ruby, Amethyst and Topaz shards (7, 650 coins)
Level 61 to 80 - 5 Blemished Alabaster, Aquamarine, Ruby, Amethyst and Topaz shards (23, 850 coins)
Level 81+ - 1 Common Alabaster, Aquamarine, Ruby, Amethyst and Topaz shards (66, 650 coins)

There are always tons of Cat shops selling the stones already made. Saves you some time, yes, but I am the cheap kind and I make my own!!! These are the prices or the stones if you buy them at merchant and combine them. Up to you to see the difference between the Cat Shops.

Sage vs Demon Mystic

A quick guide to Sage or Demon Mystic with an explanation as to why I chose to go Demon over Sage. Hope it helps! Enjoy :)
 
Demon spark & Mo Zun's taunt:
Faster channelling, thus quick casting and stronger DD. I always loved demon spark for its power, so if you tend to be power hungry, demon on a caster class such as mystic is awesome.

Sage spark and Master Li's technique:
Amazing defence for the duration of the spark, also very decent magic attack gain. The true thing that is great about sage is always it's side skill, Master Li's technique, that allows you to build chi faster (50 Chi per minute).



Good Demon skills: 
- Attack skills - 
Skill
SwirlingMist small.png ○Swirling Mist
Has a 25% chance to reduces target's Wood Resistance by 15% for 6 seconds.  
Skill
AbsorbSoul small.png ○Absorb Soul
Has a 80% chance to interrupt target's channeling. 
Skill
GateForce.png ○Gale Force
Chance to immobilize target increased by 35%.  
Skill
Thicket.png ○Thicket
Has a 25% chance to increase damage taken by target for 9 seconds. 
Skill
○Cragglord
Mana cost reduced by 10%.
Has a 25% chance to reduce Spark cost by 1. 

○Wood Mastery
 Demon version increases critical hit rate by 2%.










○Rapid Growth
 Cooldown time reduced by 10%.


***Note that ALL Demon summons (excluding Craggy) allow you to gain 15 extra Chi.

- Healing/Defence skills -
Skill
FallingPetals.png ○Falling Petals
Effect time increased by 4 extra minutes.

ComfortingMist.png ○Comforting Mist
 Has a 35% chance to remove status ailments.  

Ressurrect.png ○Resurrect
 Recovers 100% HP upon reviving. 

 Good Sage skills: 
- Attack skills - 
Skill
GateForce.png ●Gale Force
Slows enemies around you by 70% for 3 seconds.   

Thicket.png ●Thicket
Does an additional 1500 damage.

●Rapid Growth
Has a 25% chance to clear its cooldown time 

●Cragglord
Mana cost reduced by 10%.
Effect time increased by 3 seconds.


●Wood Mastery
 Sage skill increases Wood damage by 25%.


***Note that ALL Sage summons reduce mana cost by 10%.
  
- Healing/Defence skills -
  
Breakinclouds small.png ●Break in the Cloud
Has a 25% chance to remove status ailments.   

FallingPetals.png ●Falling Petals
Has a 35% chance to recover your Mana by 280 in 6 seconds.   

Ressurrect.png ●Resurrect
EXP loss is reduced by 95%.
(note that with the Morai skill "Mass Ressurection" gained from the order of Luminance, you will have a squad resurrection skill with the same %)



VerdantShell.png ●Verdant Shell
Physical Defense increased by an additional 10%.









Discussion:
Ok, so now that we have what I believe is interesting from both paths, I will contrast them and explain why I preferred going Demon. (if you would like to look at all skills, visit here: http://ecatomb.net/skillpwi.php)

I, by far, love to DD. Just by seeing how many attack skills turn deadly once demon, I easily got greedy. So at first sight, Demon seemed like the right path for my play style.

Besides the DD gain, I was also told by many that Sage was better because of Falling Petals giving you MP back. Quite frankly, when I look at it, I think that a heal that last 5 minutes instead of 1 (demon Falling Petals) is much more useful than a chance to gain MP. Plus - if you have learned the 79 skill "Clear Thoughts" you ALREADY have a MP recovering skill.

Finally, I preferred the 35% of Demon Comforting Mist, compared to 25% of Sage Break in the Clouds to purify. For one, because it will purify the entire squad, and second, because the number is greater. However, Break in the Clouds has faster channelling and can be "spammed" one a single target/tank, which would mean more chances of purifying the person being healed.

The things I would really have liked to have from Sage are Verdant Shell (self buff for more p.def), Break in the Clouds (for faster purifying) and 23 seconds Cragglord instead of 20 seconds.

A lot of people will generally think that they need sage because demon doesn't give enough to build chi. While this might be true for many other classes, a Demon Mystic is nowhere near chi starvation. With 3 summons to gain 15 chi per casting and the ability to spam heal oneself and summons, chi gain is way too easy. Demon Break in the Clouds also has a chance to give you chi, so quite frankly, I wouldn't be surprised that a demon mystic gains chi faster than a sage one.

Also note that All Demon and Sage Summon learn the SAME new skills, that means both sage and demon Salvation will have the squad shielding (Warp Shield).

Overall, to go Demon or Sage is up to your play style! Being a little greedy DDer, I picked demon. :)